Four categories of design challenges to building game-based businesses

Thomas Duus Henriksen*, Christian Harpelund

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)

Abstract

Building a business on the basis of designing and selling learning games is seldom a straightforward task. Often, such a project involves a diversity of competencies for handling a wide variety of challenges. On the basis of a longitudinal study of the game ChangeSetter, this chapter proposes a four-category approach to understanding such challenges. The four categories include 1) the learning game design, 2) didactic design on how the game is to be used, 3) organisational design for establishing both supply and demand, and finally 4) business design, which concerns the establishment of a business model that ensures continual rather than incidental income. While the four categories can be used for understanding the various challenges and what competencies they prompt for, the key argument of the chapter is to start with the business design as it is likely to cause extensive iterations to the other categories of challenges.

Original languageEnglish
Title of host publicationAdvances in Game Design and Development Research
Number of pages14
PublisherNova Science Publishers
Publication date1 Jul 2014
Pages73-86
ISBN (Print)9781633214781
ISBN (Electronic)9781633214798
Publication statusPublished - 1 Jul 2014

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