Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game

Mikael Heinze, Daniel Ortiz-Arroyo, Henrik Legind Larsen, Francisco Rodriguez-Henriquez

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    2 Citations (Scopus)
    383 Downloads (Pure)

    Abstract

    In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed mechanism, consists of a fuzzy controller that dynamically evaluates the perceived strength of the board configurations it re-ceives. Fuzzeval employs an evaluation function that adjusts the membership functions linked to the linguistic variables in the knowledge base. The mem-bership functions are aligned to the average crisp input that was successfully used in the past winning games. Fuzzeval mechanisms are adaptive and have the simplicity associated with fuzzy controllers. Our experiments show that Fuzzeval improves its performance up to 42% after a match of only one hun-dred backgammon games played against Pubeval, a strong intermediate level program.
    Original languageEnglish
    Title of host publicationLecture Notes on Artificial Intelligence : MICAI 2005 - Mexican International Conference on Artificial Intelligence
    PublisherSpringer
    Publication date2005
    Pages224-233
    ISBN (Print)3540298967
    Publication statusPublished - 2005
    EventMICAI 2005 - Mexican International Conference on Artificial Intelligence - Monterrey NL, Mexico
    Duration: 14 Nov 200518 Nov 2005

    Conference

    ConferenceMICAI 2005 - Mexican International Conference on Artificial Intelligence
    Country/TerritoryMexico
    CityMonterrey NL
    Period14/11/200518/11/2005

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