Mobile Rhythmic Interaction in a Sonic Tennis Game

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Abstract

This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.
Original languageEnglish
Title of host publicationCHI '13 Extended Abstracts on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Publication date2013
Pages2903-2906
ISBN (Print)978-1-4503-1952-2
ISBN (Electronic)978-1-4503-1952-2/13/04.
DOIs
Publication statusPublished - 2013
EventACM CHI - Paris, France
Duration: 27 Apr 20132 May 2014
http://chi2013.acm.org/

Conference

ConferenceACM CHI
Country/TerritoryFrance
CityParis
Period27/04/201302/05/2014
Internet address

Keywords

  • Audio game
  • Mobile devices
  • Sound design
  • Rhythmic interaction
  • Motion-based

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