Abstract
This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.
Original language | English |
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Title of host publication | CHI '13 Extended Abstracts on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Publication date | 2013 |
Pages | 2903-2906 |
ISBN (Print) | 978-1-4503-1952-2 |
ISBN (Electronic) | 978-1-4503-1952-2/13/04. |
DOIs | |
Publication status | Published - 2013 |
Event | ACM CHI - Paris, France Duration: 27 Apr 2013 → 2 May 2014 http://chi2013.acm.org/ |
Conference
Conference | ACM CHI |
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Country/Territory | France |
City | Paris |
Period | 27/04/2013 → 02/05/2014 |
Internet address |
Keywords
- Audio game
- Mobile devices
- Sound design
- Rhythmic interaction
- Motion-based