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Abstract
In this paper, we address specific problems related to the temporal development of narratives in games and interactive media in general. Game narratives can be inconsequential when they progress isolated from coherent temporal aspects, which in turn affects the possibility for pacing and experiencing a dramatic arc. The problem arises when the agency afforded to the players leads them to pursue non-narrative activities, which “put the story on hold”.
We introduce the concept of narrative urgency in interactive narratives as a means of discussing and avoiding this issue. While ‘agency’ is the potential to act in interactive narratives, ‘urgency’ would be the desire to do so in the narrative context. This may serve as a starting point for designers to explore how players can be motivated to take actions that enable optimal narrative coherency and enhance suspension of disbelief.
We introduce the concept of narrative urgency in interactive narratives as a means of discussing and avoiding this issue. While ‘agency’ is the potential to act in interactive narratives, ‘urgency’ would be the desire to do so in the narrative context. This may serve as a starting point for designers to explore how players can be motivated to take actions that enable optimal narrative coherency and enhance suspension of disbelief.
Original language | English |
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Title of host publication | Interactive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings |
Editors | Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young |
Number of pages | 5 |
Publisher | Springer |
Publication date | 2019 |
Pages | 178–182 |
ISBN (Print) | 978-3-030-33893-0 |
ISBN (Electronic) | 978-3-030-33894-7 |
DOIs | |
Publication status | Published - 2019 |
Event | 12th International Conference on Interactive Digital Storytelling - Little Cottonwood Canyon, UT, United States Duration: 19 Nov 2019 → 22 Nov 2019 https://icids.eae.utah.edu/ |
Conference
Conference | 12th International Conference on Interactive Digital Storytelling |
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Location | Little Cottonwood Canyon, UT |
Country/Territory | United States |
Period | 19/11/2019 → 22/11/2019 |
Internet address |
Series | Lecture Notes in Computer Science |
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Volume | 11869 |
ISSN | 0302-9743 |
Keywords
- Interactive digital narratives
- Narrative-driven games
- Storytelling
- Narrative time
- Time frames
- Temporality
- Urgency
- Agency
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Dive into the research topics of 'Narrative Urgency: Motivating Action in Interactive Digital Media'. Together they form a unique fingerprint.Projects
- 1 Active
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ViZARTS: Visualization and Adaptive Real-Time Storytelling - for Film, Animation and Games
Fog, H. S., Larsen, B. A., Reng, L., Bruni, L. E., Selvig, D. R., Mødekjær, C., Hussain, A., Pasalic, A., Thomsen, M. R., Ditlevsen, D. H., Gymoese, T. & Risvang, A. K.
01/10/2019 → …
Project: Research