Sonic Virtuality, Environment, and Presence

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

The article presents a brief introduction to the concept of sonic virtuality, a view of sound as a multi-modal, emergent perception that provides a framework that has since been used to provide an explanation of the formation of environments. Additionally, the article uses such concepts to explain the phenomenon of presence, not only in virtual worlds but also in actual worlds. The view put forward is that environment is an emergent perception, formed from the hypothetical modelling of salient worlds of sensory things, and it is in the environment that we feel present. The article ends with some thoughts on the use of biofeedback in computer games as part of the immersive technology designed to facilitate presence in such worlds.
Original languageEnglish
Title of host publicationConceiving Virtuality : From Art to Technology
EditorsJoaquim Braga
Number of pages13
PublisherSpringer
Publication date2019
Pages69-80
Chapter4
ISBN (Print)978-3-030-24750-8
ISBN (Electronic)978-3-030-24751-5
DOIs
Publication statusPublished - 2019
EventCoimbra International Conference on the Virtual - Universidade de Coimbra, Coimbra, Portugal
Duration: 26 Oct 201628 Oct 2016

Conference

ConferenceCoimbra International Conference on the Virtual
LocationUniversidade de Coimbra
Country/TerritoryPortugal
CityCoimbra
Period26/10/201628/10/2016
SeriesNumanities - Arts and Humanities in Progress
Number1
Volume11
ISSN2510-442X

Keywords

  • Sonic virtuality
  • Computer games
  • Biofeedback
  • Environment
  • Presence

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