Testing the effects of digital gamified creativity training

Liisa Irene Hänninen, Christian Byrge, Patricia Núñez Gómez, ChaoYing Tang, Kristian Brøndum, Sandra DIngli, Shirley Pulis Xerxen

Research output: Contribution to journalJournal articleResearchpeer-review

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  • Active

    Business Creativity

    Byrge, C.

    01/04/2013 → …

    Project: Research

  • Embodied Creativity Training Program

    Byrge, C.

    01/04/2013 → …

    Project: Research

  • Finished

    CREMO: CReativity E-MOdules in Education

    Byrge, C., Nielsen, C. & Kristiansen, K. B.

    ERASMUS+, EU Forskning

    01/08/201531/07/2018

    Project: Research