Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping

David Ledo, Jo Vermeulen, Sheelagh Carpendale, Saul Greenberg, Lora A Oehlberg, Sebastian Boring

Publikation: Working paperForskning

Resumé

We present Astral, a prototyping tool for mobile and Internet of Things interactive behaviours that streams selected desktop display contents onto mobile devices (smartphones and smartwatches) and remaps mobile sensor data into desktop input events (i.e., keyboard and mouse events). Interactive devices such as mobile phones, watches, and smart objects, offer new opportunities for interaction design– yet prototyping their interactive behaviour remains an implementation challenge. Additionally, current tools often focus on systems responding after an action takes place as opposed to while the action takes place. With Astral, designers can rapidly author interactive prototypes live on mobile devices through familiar desktop applications. Designers can also customize input mappings using easing functions to author, fine-tune and assess rich outputs. We demonstrate the expressiveness of Astral through a set of prototyping scenarios with novel and replicated examples from past literature which reflect how the system might support and empower designers throughout the design process.
OriginalsprogEngelsk
DOI
StatusUdgivet - 2018

Fingerprint

Mobile devices
Interactive devices
Smartphones
Watches
Mobile phones
Display devices
Sensors
Internet of things

Citer dette

Ledo, David ; Vermeulen, Jo ; Carpendale, Sheelagh ; Greenberg, Saul ; Oehlberg, Lora A ; Boring, Sebastian. / Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping. 2018.
@techreport{45faaa965fa24f108175bbdef6c402b6,
title = "Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping",
abstract = "We present Astral, a prototyping tool for mobile and Internet of Things interactive behaviours that streams selected desktop display contents onto mobile devices (smartphones and smartwatches) and remaps mobile sensor data into desktop input events (i.e., keyboard and mouse events). Interactive devices such as mobile phones, watches, and smart objects, offer new opportunities for interaction design– yet prototyping their interactive behaviour remains an implementation challenge. Additionally, current tools often focus on systems responding after an action takes place as opposed to while the action takes place. With Astral, designers can rapidly author interactive prototypes live on mobile devices through familiar desktop applications. Designers can also customize input mappings using easing functions to author, fine-tune and assess rich outputs. We demonstrate the expressiveness of Astral through a set of prototyping scenarios with novel and replicated examples from past literature which reflect how the system might support and empower designers throughout the design process.",
author = "David Ledo and Jo Vermeulen and Sheelagh Carpendale and Saul Greenberg and Oehlberg, {Lora A} and Sebastian Boring",
year = "2018",
doi = "10.11575/PRISM/32799",
language = "English",
type = "WorkingPaper",

}

Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping. / Ledo, David; Vermeulen, Jo; Carpendale, Sheelagh; Greenberg, Saul; Oehlberg, Lora A; Boring, Sebastian.

2018.

Publikation: Working paperForskning

TY - UNPB

T1 - Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping

AU - Ledo, David

AU - Vermeulen, Jo

AU - Carpendale, Sheelagh

AU - Greenberg, Saul

AU - Oehlberg, Lora A

AU - Boring, Sebastian

PY - 2018

Y1 - 2018

N2 - We present Astral, a prototyping tool for mobile and Internet of Things interactive behaviours that streams selected desktop display contents onto mobile devices (smartphones and smartwatches) and remaps mobile sensor data into desktop input events (i.e., keyboard and mouse events). Interactive devices such as mobile phones, watches, and smart objects, offer new opportunities for interaction design– yet prototyping their interactive behaviour remains an implementation challenge. Additionally, current tools often focus on systems responding after an action takes place as opposed to while the action takes place. With Astral, designers can rapidly author interactive prototypes live on mobile devices through familiar desktop applications. Designers can also customize input mappings using easing functions to author, fine-tune and assess rich outputs. We demonstrate the expressiveness of Astral through a set of prototyping scenarios with novel and replicated examples from past literature which reflect how the system might support and empower designers throughout the design process.

AB - We present Astral, a prototyping tool for mobile and Internet of Things interactive behaviours that streams selected desktop display contents onto mobile devices (smartphones and smartwatches) and remaps mobile sensor data into desktop input events (i.e., keyboard and mouse events). Interactive devices such as mobile phones, watches, and smart objects, offer new opportunities for interaction design– yet prototyping their interactive behaviour remains an implementation challenge. Additionally, current tools often focus on systems responding after an action takes place as opposed to while the action takes place. With Astral, designers can rapidly author interactive prototypes live on mobile devices through familiar desktop applications. Designers can also customize input mappings using easing functions to author, fine-tune and assess rich outputs. We demonstrate the expressiveness of Astral through a set of prototyping scenarios with novel and replicated examples from past literature which reflect how the system might support and empower designers throughout the design process.

U2 - 10.11575/PRISM/32799

DO - 10.11575/PRISM/32799

M3 - Working paper

BT - Astral: Prototyping Mobile and IoT Interactive Behaviours via Streaming and Input Remapping

ER -