Exploring a Narrative Game-based Learning Platform as a Vehicle for Inclusion

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    Abstract

    There is a need for learning approaches that may facilitate inclusion in the classroom for learners that are challenged as for well as learners that are high functioning. Narrative is a way of anchoring and structuring a learning material in a context that is meaningful and provides a scaffolding for all types of learners irrespective of their capabilities or their challenges.

    Within the framework of a research project in Denmark, learning designs were developed that incorporated the entire curriculum for grade 9-10 in a narrative, game-based framework and based on this, design models were developed on narrative game-based learning.

    This design and the exemplary themes were provided to teachers in order for them, to develop their own learning designs in a municipal school, as part of a research intervention.

    The schools both had around 30 % special needs students, that were given the opportunity to develop and experience new roles in the classroom that allowed for greater activity, joy of learning and learning experiences. This paper will report on aspects and implications of this type of narrarive game-based design for inclusion in the class-room.
    keywords: narrative learning, game-based curriculum, inclusion.
    OriginalsprogEngelsk
    TitelINTED2015 Proceedings
    ForlagInternational Association of Technology, Education and Development (IATED)
    Publikationsdato2015
    Sider5193-5193
    ISBN (Trykt)978-84-606-5763-7
    StatusUdgivet - 2015
    Begivenhed9th International Technology, Education and Development Conference - Madrid, Spanien
    Varighed: 2 mar. 20154 mar. 2015

    Konference

    Konference9th International Technology, Education and Development Conference
    Land/OmrådeSpanien
    ByMadrid
    Periode02/03/201504/03/2015
    NavnINTED Proceedings

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