Cost and latency tradeoff in mobile edge computing: A distributed game approach

Chit Wutyee Zaw, Nway Nway Ei, Yeo Reum Im Han, Yan Kyaw Tun, Choong Seon Hong

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Resource allocation has been a critical issue in Mobile Edge Computing (MEC) since MEC servers colocated at Base Stations (BS) are limited in resources and users are competitive in nature. Users' devices have restraint on power and computation capability. Moreover, users want to offload their tasks to meet their latency deadlines and they have cost for offloading their tasks. In this paper, we analyze this tradeoff between cost and latency for offloading tasks. Basically, if users want to have less latency, they need more resources to accomplish this. But, more resources to allocate to users means they have to pay more cost. In addition, we formulate the resource allocation as Generalized Nash Equilibrium Problem because users' strategies are conflicted with one another when they compete for the resources from the resources pool at the BS. We propose a distributed algorithm for the game formulation since users prefer to control their own resources rather than revealing their information to others. Then, we analyze the Price of Anarchy numerically.
Original languageEnglish
Title of host publicationIn Proc. IEEE International Conference on Big Data and Smart Computing (BigComp)
Publication date27 Feb 2019
DOIs
Publication statusPublished - 27 Feb 2019

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