#EpicPlay: Crowd-sourcing Sports Video Highlights

Anthony Tang, Sebastian Boring

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

44 Citations (Scopus)

Abstract

During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
Original languageEnglish
Title of host publicationACM CHI Conference on Human Factors in Computing Systems
Publication date5 May 2012
Publication statusPublished - 5 May 2012

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