Abstract
Due to advances of technology including faster and ubiquitously ac-cessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist mo-tives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separate-ly. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
Original language | English |
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Title of host publication | ItAIS 2012 |
Number of pages | 10 |
Place of Publication | Rome, Italy |
Publication date | 2012 |
ISBN (Print) | 978-88-6685-085-4 |
Publication status | Published - 2012 |
Externally published | Yes |