Escapist Motives for On-line Gaming and Strengthening of Weak Ties

Frantisek Sudzina, Liana Razmerita

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Due to advances of technology including faster and ubiquitously ac-cessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist mo-tives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separate-ly. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
Original languageEnglish
Title of host publicationItAIS 2012
Number of pages10
Place of PublicationRome, Italy
Publication date2012
ISBN (Print)978-88-6685-085-4
Publication statusPublished - 2012
Externally publishedYes

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