Exploring Constrained Creative Communication: The Silent Game as Model for Studying Online Collaboration

Research output: Contribution to journalJournal articleResearchpeer-review

1 Citation (Scopus)

Abstract

Creative collaboration via online tools offers a less ‘media rich’ exchange of information between participants than face-to-face collaboration. The participants’ freedom to communicate is restricted in means of communication, and rectified in terms of possibilities offered in the interface. How do these constrains influence the creative process and the outcome? In order to isolate the communication problem from the interface- and technology problem, we examine via a design game the creative communication on an open-ended task in a highly constrained setting, a design game. Via an experiment the relation between communicative constrains and participants’ perception of dialogue and creativity is examined. Four batches of students preparing for forming semester project groups were conducted and documented. Students were asked to create an unspecified object without any exchange of communication except the placement of LEGO™ bricks.
Original languageEnglish
JournalInternational Journal of e-Services and Mobile Applications
Volume9
Issue number4
Pages (from-to)1-23
Number of pages23
ISSN1941-627X
DOIs
Publication statusPublished - 26 Sep 2017

Fingerprint

Communication
Students
Brick
Experiments
Game design
Experiment
Medium of exchange
Creativity
Batch
Placement

Keywords

  • online collaboration
  • creative processes
  • concept design games
  • media richness
  • Problem based learning (PBL)

Cite this

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abstract = "Creative collaboration via online tools offers a less ‘media rich’ exchange of information between participants than face-to-face collaboration. The participants’ freedom to communicate is restricted in means of communication, and rectified in terms of possibilities offered in the interface. How do these constrains influence the creative process and the outcome? In order to isolate the communication problem from the interface- and technology problem, we examine via a design game the creative communication on an open-ended task in a highly constrained setting, a design game. Via an experiment the relation between communicative constrains and participants’ perception of dialogue and creativity is examined. Four batches of students preparing for forming semester project groups were conducted and documented. Students were asked to create an unspecified object without any exchange of communication except the placement of LEGO™ bricks.",
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Exploring Constrained Creative Communication : The Silent Game as Model for Studying Online Collaboration. / Sørensen, Jannick Kirk.

In: International Journal of e-Services and Mobile Applications, Vol. 9, No. 4, 26.09.2017, p. 1-23.

Research output: Contribution to journalJournal articleResearchpeer-review

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