Abstract
The area of interest is to use a game-based technique for teaching and examination of students in radical innovation in corporate entrepreneurship. Authors wonder, how they in a short course can give students a closer-to field experience with no or minimum involvement of corporations. The suggestion is the prototype GamExam, simulating the complexity of radicality, uncertainty reduction, and cost of a real life corporate entrepreneurship innovation venture. The prototype is implemented with Microsoft Excel, and is with some success tested out in a class and at an examination; however further research is needed to develop GamExam v. 1.0. The authors have more than five decades of teaching experience in innovation, design, and entrepreneurship; and they are co-developers of a relatively new master program in Entrepreneurial Engineering launched in fall 2013.
Original language | English |
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Publication date | 2016 |
Number of pages | 9 |
Publication status | Published - 2016 |
Event | ISPIM Innovation Forum - Boston, United States Duration: 13 Mar 2016 → 16 Mar 2016 |
Conference
Conference | ISPIM Innovation Forum |
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Country/Territory | United States |
City | Boston |
Period | 13/03/2016 → 16/03/2016 |