Haptic Feedback for Enhancing Realism of Walking Simulations

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Abstract

In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. In order to achieve this goal we built an interactive and a non-interactive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the non-interactive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference towards the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and non-interactive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback disturbing and annoying. This might be due on one hand to the limits of the haptic simulation and on the other hand to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.
Original languageEnglish
JournalI E E E Transactions on Haptics
Volume6
Issue number1
Pages (from-to)35-45
Number of pages11
ISSN1939-1412
DOIs
Publication statusPublished - 2013

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@article{bb9bb904ee554756a205b2afec8dcde8,
title = "Haptic Feedback for Enhancing Realism of Walking Simulations",
abstract = "In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. In order to achieve this goal we built an interactive and a non-interactive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the non-interactive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference towards the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and non-interactive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback disturbing and annoying. This might be due on one hand to the limits of the haptic simulation and on the other hand to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.",
author = "Luca Turchet and Paolo Burelli and Stefania Serafin",
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Haptic Feedback for Enhancing Realism of Walking Simulations. / Turchet, Luca; Burelli, Paolo; Serafin, Stefania.

In: I E E E Transactions on Haptics, Vol. 6, No. 1, 2013, p. 35-45.

Research output: Contribution to journalJournal articleResearchpeer-review

TY - JOUR

T1 - Haptic Feedback for Enhancing Realism of Walking Simulations

AU - Turchet, Luca

AU - Burelli, Paolo

AU - Serafin, Stefania

PY - 2013

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AB - In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. In order to achieve this goal we built an interactive and a non-interactive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the non-interactive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference towards the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and non-interactive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback disturbing and annoying. This might be due on one hand to the limits of the haptic simulation and on the other hand to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.

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