Interactive artist: affective painting in multimedia sensor space

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Non-arbitrary mapping of computer feedback audio and visuals to affect an artist/painter in performance aligned with human feedback loop closure is reported. Design related ‘bouba/kiki’ and ‘law of effect’. Results suggested higher unconscious than conscious impact to the artist during the process of creative expression. Performance process impact on creative expression by dynamic external stimuli on an artist is inconclusive from this explorative study.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
EditorsAnthony Brooks, Eva Brooks, Nikolaos Vidakis
Number of pages9
PublisherSpringer Publishing Company
Publication date7 Mar 2018
Pages13-21
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 7 Mar 2018
Event6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017 - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017
http://archive.artsit.org/2017/show/home

Conference

Conference6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Number229
ISSN1867-8211

Fingerprint

Painting
Feedback
Sensors

Keywords

  • Afferent efferent neural feedback loop closure in performance

Cite this

Brooks, A. L. (2018). Interactive artist: affective painting in multimedia sensor space. In A. Brooks, E. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (pp. 13-21). Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, No. 229 https://doi.org/10.1007/978-3-319-76908-0_2
Brooks, Anthony Lewis. / Interactive artist : affective painting in multimedia sensor space. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. editor / Anthony Brooks ; Eva Brooks ; Nikolaos Vidakis. Springer Publishing Company, 2018. pp. 13-21 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 229).
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Brooks, AL 2018, Interactive artist: affective painting in multimedia sensor space. in A Brooks, E Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, no. 229, pp. 13-21, 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_2

Interactive artist : affective painting in multimedia sensor space. / Brooks, Anthony Lewis.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. ed. / Anthony Brooks; Eva Brooks; Nikolaos Vidakis. Springer Publishing Company, 2018. p. 13-21 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 229).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Brooks AL. Interactive artist: affective painting in multimedia sensor space. In Brooks A, Brooks E, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company. 2018. p. 13-21. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; No. 229). https://doi.org/10.1007/978-3-319-76908-0_2