Abstract
Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games domain. We employ two datasets collected from players in- teractions with two games from different genres where accu- rate models of players experience were previously built. We take the approach one step further by investigating the mod- elling mechanism ability to generalise over the two datasets. We further examine whether generic features of player be- haviour can be defined and used to boost the modelling per- formance. The accuracies obtained in both experiments in- dicate a promise for the proposed approach and suggest that game-independent player experience models can be built.
Original language | English |
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Title of host publication | Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15) |
Publisher | AAAI Press |
Publication date | 2015 |
Pages | 191-197 |
Publication status | Published - 2015 |
Event | Artificial Intelligence and Interactive Digital Entertainment Conference - Santa Cruz, United States Duration: 14 Nov 2015 → 18 Nov 2015 Conference number: 11 |
Conference
Conference | Artificial Intelligence and Interactive Digital Entertainment Conference |
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Number | 11 |
Country/Territory | United States |
City | Santa Cruz |
Period | 14/11/2015 → 18/11/2015 |