Towards Generic Models of Player Experience

Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

15 Citations (Scopus)

Abstract

Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games domain. We employ two datasets collected from players in- teractions with two games from different genres where accu- rate models of players experience were previously built. We take the approach one step further by investigating the mod- elling mechanism ability to generalise over the two datasets. We further examine whether generic features of player be- haviour can be defined and used to boost the modelling per- formance. The accuracies obtained in both experiments in- dicate a promise for the proposed approach and suggest that game-independent player experience models can be built.
Original languageEnglish
Title of host publicationProceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15)
PublisherAAAI Press
Publication date2015
Pages191-197
Publication statusPublished - 2015
EventArtificial Intelligence and Interactive Digital Entertainment Conference - Santa Cruz, United States
Duration: 14 Nov 201518 Nov 2015
Conference number: 11

Conference

ConferenceArtificial Intelligence and Interactive Digital Entertainment Conference
Number11
Country/TerritoryUnited States
CitySanta Cruz
Period14/11/201518/11/2015

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