Keyphrases
Emotional Role
100%
Emotional Intelligence
100%
Synthetic Characters
100%
Role-play
100%
Social Interaction
100%
Interaction Designers
50%
Educational Role-play
50%
Affective Engagement
50%
Educational Personnel
50%
Virtual Role-play
50%
Psychologists
50%
Innovative Technologies
50%
Social Learning
50%
Interaction Mechanism
50%
Social-emotional Learning
50%
Computer Workers
50%
Observable Measure
33%
Arts and Humanities
Capabilities
100%
Designer
100%
Virtual
100%
Affective
100%
Engage-ment
100%
Class-room
100%
Role-Playing
100%
Personnel
100%
Circus
100%
Social Sciences
Emotional Intelligence
100%
Role Playing
100%
Social Interaction
100%
Psychologists
33%
Social Support
33%
Personnel
33%
Computer Scientist
33%