Abstract
The player character is an important feature of many games, where it is through the character that the player interacts with game world. There has been considerable interest in the relationship between the player and the player character. Much of this work has examined the identification of players with their characters, generally taking either a textual analysis approach, or has been empirical work that has explicitly identified the idea of identification through survey instruments, etc. The work presented here takes a different empirical approach, focusing on the use of various pronoun forms (first, second, third) as an indication of the relationship between player and character. Results indicate that the presence of story and information about the player character had no effect on identification with the plater character. However, characteristics of the players, particularly gender and general experience in playing video games, did have a statistically significant affect, indicating that different levels of identification are more dependent on the player than on the game. This indicates that players are not a homogeneous group with respect to player character identification and is an important consideration for designers to recognise.
Originalsprog | Engelsk |
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Titel | Proceedings of The 8th Australasian Conference on Interactive Entertainment : Playing the System |
Antal sider | 10 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2012 |
DOI | |
Status | Udgivet - 2012 |
Begivenhed | The 8th Australasian Conference on Interactive Entertainment - Auckland, New Zealand Varighed: 21 jul. 2012 → 22 jul. 2012 |
Konference
Konference | The 8th Australasian Conference on Interactive Entertainment |
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Land/Område | New Zealand |
By | Auckland |
Periode | 21/07/2012 → 22/07/2012 |
Emneord
- Player Character
- Video
- Empirical Research
- Identification