Abstract
Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long been a restriction, but now with more powerful computers this is becoming a lesser and lesser concern and software solutions are now applicable. Most current virtual environment applications do not take advantage of these im- plementations of accurate spatial cues, however. This paper compares a common implementation of spatial audio and a head-related transfer function (HRTF) system implemen- tation in a study in relation to precision, speed and navi- gational performance in localizing audio sources in a virtual environment. We found that a system using HRTFs is signif- icantly better at all three performance tasks than a system using panning.
Originalsprog | Engelsk |
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Titel | Proceedings of the 8th Audio Mostly Conference |
Antal sider | 8 |
Udgivelsessted | Piteå, Sweden |
Forlag | Association for Computing Machinery |
Publikationsdato | 2013 |
Artikelnummer | 5 |
ISBN (Elektronisk) | 978-1-4503-2659-9 |
DOI | |
Status | Udgivet - 2013 |
Begivenhed | Audio Mostly: A Conference on Interaction with Sound - Interactive Institute Swedish ICT, Piteå, Sverige Varighed: 18 sep. 2013 → 20 sep. 2013 Konferencens nummer: 8 |
Konference
Konference | Audio Mostly |
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Nummer | 8 |
Lokation | Interactive Institute Swedish ICT |
Land/Område | Sverige |
By | Piteå |
Periode | 18/09/2013 → 20/09/2013 |