Abstract
The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play mobile games typically display a substantial churn rate among new players. It is therefore vital for designers to effectively evaluate this phase to investigate its satisfaction of player expectations. This paper presents a study utilizing a lab-based mixed-methods approach in providing insights for evaluating the user experience of onboarding phases in mobile games. This includes an investigation into the contribution of physiological measures (Heart-Rate Variability and Galvanic Skin Conductance) as well as a range of self-reported proxy measures including: a) stimulated recall, engagement graphs, b) flow state survey and c) post-game experience questionnaire. These techniques were applied across 28 participants using three mobile Free-to-Play titles from different genres. This paper makes two important contributions to the games user research (GUR) domain: 1) evaluates different research techniques (e.g. physiological measures and experience graphs) in the context of mobile games; 2) provides an empirically based recommendation for design elements that result in high arousal.
Originalsprog | Engelsk |
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Titel | CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Antal sider | 11 |
Forlag | Association for Computing Machinery (ACM) |
Publikationsdato | 15 nov. 2017 |
Sider | 377-388 |
Kapitel | Session 6: Assisting Gameplay |
ISBN (Elektronisk) | 978-1-4503-4898-0 |
DOI | |
Status | Udgivet - 15 nov. 2017 |
Begivenhed | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Holland Varighed: 15 okt. 2017 → 18 okt. 2017 |
Konference
Konference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Land/Område | Holland |
By | Amsterdam |
Periode | 15/10/2017 → 18/10/2017 |