Aktiviteter pr. år
Abstract
This article posits reflections from the author’s mature body of work that resulted in sizeable national (Denmark) and international (European) funded projects, a patent, commercial product, and a Serious Games company. Main focus is on sharing a two-stage in-action and on-action emergent model for evaluating the use of ICT (serious games and creative expression) in healthcare and learning intervention. The model, first published in 2005, being emergent, has evolved to suggest being applicable beyond existing contexts and situations e.g. informal, non-formal and formal. Thus, to advance the model, third party review, applied use and assessment toward discussions of pluses, minuses and possible improvements is welcomed. Additionally, within the model a secondary emphasis argues briefly, but importantly, how researching applied contemporary ICT requires an additional specific research ethic consideration. To position these foci, the author’s research is first introduced.
Originalsprog | Engelsk |
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Titel | 8th International Conference on Virtual Worlds and Games for Serious Applications = VS Games 2016 |
Antal sider | 6 |
Forlag | IEEE Computer Society Press |
Publikationsdato | 7 sep. 2016 |
ISBN (Trykt) | 978-1-5090-2722-4 |
DOI | |
Status | Udgivet - 7 sep. 2016 |
Begivenhed | 8th International Conference on Virtual Worlds and Games for Serious Applications - CosmoCaixa (Spain's premiere science musuem), Barcelona, Spanien Varighed: 7 sep. 2016 → 9 sep. 2016 Konferencens nummer: 8 http://vsgames2016.com |
Konference
Konference | 8th International Conference on Virtual Worlds and Games for Serious Applications |
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Nummer | 8 |
Lokation | CosmoCaixa (Spain's premiere science musuem) |
Land/Område | Spanien |
By | Barcelona |
Periode | 07/09/2016 → 09/09/2016 |
Internetadresse |
Fingeraftryk
Dyk ned i forskningsemnerne om 'ZOOM: A serious games intervention design model When games alone are not enough!'. Sammen danner de et unikt fingeraftryk.Aktiviteter
- 1 Foredrag og præsentationer i privat eller offentlig virksomhed
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Keynote speaker at the 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016 - hosted at Barcelona's CosmoCaixa, one of Europe's premier science museums (http://vsgames2016.com/)
Anthony Lewis Brooks (Oplægsholder)
7 sep. 2016Aktivitet: Foredrag og mundtlige bidrag › Foredrag og præsentationer i privat eller offentlig virksomhed
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