About two physical interaction metaphors: Narrowing the gap between the virtual and the real world

Antonio Krüger*, Johannes Schöning, Markus Löchtefeld, Frank Steinicke, Michael Rohs

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.

Original languageEnglish
Title of host publicationProceedings - 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009
Number of pages4
Publication date2009
Pages11-14
Article number5232245
ISBN (Print)9780769537047
DOIs
Publication statusPublished - 2009
Event2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009 - Gwangju, Korea, Republic of
Duration: 8 Jul 200911 Jul 2009

Conference

Conference2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009
Country/TerritoryKorea, Republic of
CityGwangju
Period08/07/200911/07/2009
SponsorCenter for International Students and Scholars, Gwangju Convention and Visitors Bureau, GIST Center for Information Technology Education, Korea Institute of Science and Technology, Korea Culture and Contents Agency
SeriesProceedings - 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009

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