Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game

Anders Hansen, Kirstine Bundgaard Larsen, Helene Høgh Nielsen, Miroslav Kalinov Sokolov, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

Gamification of learning material is becoming popular within the education field and the possibilities of designing edutainment games are being explored. This project compares a single player and a two-player game experience in a collaborative Virtual Reality (VR) edutainment game. The two versions of the game had exactly the same information, where in the collaborative game the information was divided between the two players in an asymmetrical format, where one player is outside of VR. The evaluation of the two versions compared only the experience of the participants in VR using an independent measures design. The results showed that the two-player version scored higher in questions related to positive game experience with a significant difference to the single player version. Furthermore, participants using the two-player version rated significantly lower on questions related to annoyance. In the setting of an edutainment game the results suggest that incorporating a collaborative aspect through asymmetrical game play in VR increases enjoyment of the experience.
Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics : 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I
Number of pages12
Volume1
PublisherSpringer
Publication date2020
Pages22-33
ISBN (Print)978-3-030-58464-1
ISBN (Electronic)978-3-030-58465-8
DOIs
Publication statusPublished - 2020
Event7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2020 - Lecce, Italy
Duration: 7 Sep 202010 Sep 2020

Conference

Conference7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, SALENTO AVR 2020
CountryItaly
CityLecce
Period07/09/202010/09/2020
SeriesLecture Notes in Computer Science (LNCS)
Volume12242
ISSN0302-9743

Keywords

  • game experience
  • edutainment
  • virtual reality
  • asymmetrical multiplayer
  • single player
  • collaborative games

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