Being in a Virtual World: Presence, Environment, Salience, Sound

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We present a theoretical framework by which virtual world sound designers may work towards the attainment of presence. Drawing on the study of cognitive metaphors and the view that sound is an emergent perception we offer an account of the environment as a salient and dynamic construct that functions as a synecdoche for the nonself. Separating environment from world, we discuss the role of sound in the forming of the environment and argue that it is this environment that establishes the means for presence because it is the process behind the construction of the environment that individuates self from nonself and such differentiation is a defining feature of the concept of presence.
Original languageEnglish
Title of host publicationProceedings of the 11th Audio Mostly Conference : A Conference on Interaction With Sound
Number of pages8
PublisherAssociation for Computing Machinery
Publication date2016
ISBN (Electronic)978-1-4503-4822-5
Publication statusPublished - 2016
Event11th Audio Mostly Conference - Norrköping, Sweden
Duration: 4 Oct 20166 Oct 2016
Conference number: 11


Conference11th Audio Mostly Conference
Internet address


  • Presence
  • Virtual worlds
  • Crossmodality
  • Sound
  • Metaphor
  • Embodiment
  • Environment

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