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Abstract
We present a theoretical framework by which virtual world sound designers may work towards the attainment of presence. Drawing on the study of cognitive metaphors and the view that sound is an emergent perception we offer an account of the environment as a salient and dynamic construct that functions as a synecdoche for the nonself. Separating environment from world, we discuss the role of sound in the forming of the environment and argue that it is this environment that establishes the means for presence because it is the process behind the construction of the environment that individuates self from nonself and such differentiation is a defining feature of the concept of presence.
Original language | English |
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Title of host publication | Proceedings of the 11th Audio Mostly Conference : A Conference on Interaction With Sound |
Number of pages | 8 |
Publisher | Association for Computing Machinery |
Publication date | 2016 |
Pages | 77-84 |
ISBN (Electronic) | 978-1-4503-4822-5 |
DOIs | |
Publication status | Published - 2016 |
Event | 11th Audio Mostly Conference - Norrköping, Sweden Duration: 4 Oct 2016 → 6 Oct 2016 Conference number: 11 http://audiomostly.com/ |
Conference
Conference | 11th Audio Mostly Conference |
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Number | 11 |
Country/Territory | Sweden |
City | Norrköping |
Period | 04/10/2016 → 06/10/2016 |
Internet address |
Keywords
- Presence
- Virtual worlds
- Crossmodality
- Sound
- Metaphor
- Embodiment
- Environment
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Dive into the research topics of 'Being in a Virtual World: Presence, Environment, Salience, Sound'. Together they form a unique fingerprint.Activities
- 1 Conference presentations
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11th Audio Mostly Conference
Mads Walther-Hansen (Speaker)
4 Oct 2016Activity: Talks and presentations › Conference presentations