Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants

Allan Kærgaard Christensen, Simon André Pedersen, Hendrik Knoche

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

We compared a game-based experiment carried out in a lab study to crowdsourced set ups (both uninformed and informed). We investigated the device’s human resolution - the minimum size for dragging the finger onto a target on a touch screen. Participants in the lab consistently produced fewer errors than those from the crowd. For lab participants, errors significantly increased between targets of 4 mm and 2 mm in width. The uninformed crowd had too many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8 mm and 4 mm width. The smallest selectable target width for dragging for all three groups combined, was between 2 mm and 4 mm on mobile touch devices.
Original languageEnglish
Title of host publication Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume196
PublisherSpringer
Publication date2017
Pages47-54
DOIs
Publication statusPublished - 2017
Event5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Conference

Conference5th EAI International Conference: ArtsIT, Interactivity & Game Creation
Country/TerritoryDenmark
CityEsbjerg
Period02/05/201603/05/2016
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
ISSN1867-8211

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