Unintended Positional Drift and Its Potential Solutions

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9 Citations (Scopus)

Abstract

Walking-In-Place interaction techniques seem particularly useful in relation to immersive virtual environments where the user's movement is greatly constrained by a limited physical space. However, current techniques may not be particularly useful in combination with head-mounted displays since many users unintentionally move forward while walking in place. We refer to this phenomenon accidental movement as Unintended Positional Drift. The poster presents evidence of the phenomenon's existence and subsequently discusses different design solutions which potentially could circumvent the problem.
Original languageEnglish
Title of host publicationProceedings of the 2013 IEEE Virtual Reality (VR) : VR 2013
PublisherIEEE
Publication date2013
ISBN (Print)978-1-4673-4795-2
ISBN (Electronic)978-1-4673-4796-9
DOIs
Publication statusPublished - 2013
EventVirtual Reality (VR) 2013 - Lake Buena Vista, Florida, United States
Duration: 18 Mar 201320 Mar 2013

Conference

ConferenceVirtual Reality (VR) 2013
LocationLake Buena Vista
Country/TerritoryUnited States
CityFlorida
Period18/03/201320/03/2013
SeriesI E E E Virtual Reality Annual International Symposium
ISSN1087-8270

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