Aktivitet: Foredrag og mundtlige bidrag › Foredrag og præsentationer i privat eller offentlig virksomhed
Given its potential and growing popularity, surprisingly little is known about the perceptual processes involved when playing games with sound and music. Even more so, previous accounts on the interactive quality of music are mainly rooted in the development and implementation stages of game design. However, what’s more interactive may not necessarily be more immersive or supportive to the gameplay experience. Despite lacking empirical validation, the design rationale of enhanced immersive experiences of dynamic music is taken over by the public and even seems to have reached acceptance within ludomusicology. The presentation will discuss previous accounts in the field of music in video games, underlining their pioneering relevance in challenging one of the most difficult research objects in media psychology, while also addressing potential methodological improvements. Subsequently, the design rationales of two studies are offered as a possible way of studying cognitive and emotional correlates of dynamic music in games.
Lecture as part of ERASMUS+ stay at Wrexham University, Wales, UK.