Simulated gambling among young people in Denmark

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

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Resumé

This presentation presents findings from a recent Danish study of simulated gambling among young people. The heavy online marketing of these free-to-play simulated gambling games, which covers a wide range of games with embedded or gambling features, and their growing popularity among young people have led to concern over their impact on younger generations. Past research has established that simulated gambling is merging with monetary gambling and that simulated gambling advertising often target young people. Other concerns are that simulated gambling may lead to faulty conceptions of winning chances, to transitions into and normalization of monetary gambling. In many jurisdictions, including most Scandinavian countries, there is limited knowledge of the prevalence of simulated gambling and the correlation between simulated gambling, monetary gambling and gambling problems among young people. Similarly little is known about how young people perceive and use these particular games. Findings in this presentation are based on a survey among a group of young Danes aged 12-16 years and a series of semi structured interviews with selected survey participants. The presentation will focus on the prevalence of simulated gambling, the most popular types of games, correlation between simulated gambling, monetary gambling and gambling related problems.

The preliminary findings have several implications: Simulated gambling seems to be a rapidly developing phenomenon that needs attention from researchers and professionals. In terms of prevention, there seem to be a need for educating young people and their families about the nature of simulated gambling, including the in-game reward systems and their effects on game users.
OriginalsprogEngelsk
Publikationsdato2019
StatusUdgivet - 2019
Begivenhed17th International Conference on Gambling and Risk Taking - Ceasars Hotel, Las Vegas, USA
Varighed: 27 maj 201630 maj 2018
https://digitalscholarship.unlv.edu/gaming_institute/2019/

Konference

Konference17th International Conference on Gambling and Risk Taking
LokationCeasars Hotel
LandUSA
ByLas Vegas
Periode27/05/201630/05/2018
Internetadresse

Citer dette

Kristiansen, S. G., & Severin, M. C. (2019). Simulated gambling among young people in Denmark. Afhandling præsenteret på 17th International Conference on Gambling and Risk Taking, Las Vegas, USA.
Kristiansen, Søren Ginnerup ; Severin, Majbritt Christine. / Simulated gambling among young people in Denmark. Afhandling præsenteret på 17th International Conference on Gambling and Risk Taking, Las Vegas, USA.
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abstract = "This presentation presents findings from a recent Danish study of simulated gambling among young people. The heavy online marketing of these free-to-play simulated gambling games, which covers a wide range of games with embedded or gambling features, and their growing popularity among young people have led to concern over their impact on younger generations. Past research has established that simulated gambling is merging with monetary gambling and that simulated gambling advertising often target young people. Other concerns are that simulated gambling may lead to faulty conceptions of winning chances, to transitions into and normalization of monetary gambling. In many jurisdictions, including most Scandinavian countries, there is limited knowledge of the prevalence of simulated gambling and the correlation between simulated gambling, monetary gambling and gambling problems among young people. Similarly little is known about how young people perceive and use these particular games. Findings in this presentation are based on a survey among a group of young Danes aged 12-16 years and a series of semi structured interviews with selected survey participants. The presentation will focus on the prevalence of simulated gambling, the most popular types of games, correlation between simulated gambling, monetary gambling and gambling related problems.The preliminary findings have several implications: Simulated gambling seems to be a rapidly developing phenomenon that needs attention from researchers and professionals. In terms of prevention, there seem to be a need for educating young people and their families about the nature of simulated gambling, including the in-game reward systems and their effects on game users.",
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Kristiansen, SG & Severin, MC 2019, 'Simulated gambling among young people in Denmark' Paper fremlagt ved 17th International Conference on Gambling and Risk Taking, Las Vegas, USA, 27/05/2016 - 30/05/2018, .

Simulated gambling among young people in Denmark. / Kristiansen, Søren Ginnerup; Severin, Majbritt Christine.

2019. Afhandling præsenteret på 17th International Conference on Gambling and Risk Taking, Las Vegas, USA.

Publikation: Konferencebidrag uden forlag/tidsskriftPaper uden forlag/tidsskriftForskningpeer review

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AU - Severin, Majbritt Christine

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AB - This presentation presents findings from a recent Danish study of simulated gambling among young people. The heavy online marketing of these free-to-play simulated gambling games, which covers a wide range of games with embedded or gambling features, and their growing popularity among young people have led to concern over their impact on younger generations. Past research has established that simulated gambling is merging with monetary gambling and that simulated gambling advertising often target young people. Other concerns are that simulated gambling may lead to faulty conceptions of winning chances, to transitions into and normalization of monetary gambling. In many jurisdictions, including most Scandinavian countries, there is limited knowledge of the prevalence of simulated gambling and the correlation between simulated gambling, monetary gambling and gambling problems among young people. Similarly little is known about how young people perceive and use these particular games. Findings in this presentation are based on a survey among a group of young Danes aged 12-16 years and a series of semi structured interviews with selected survey participants. The presentation will focus on the prevalence of simulated gambling, the most popular types of games, correlation between simulated gambling, monetary gambling and gambling related problems.The preliminary findings have several implications: Simulated gambling seems to be a rapidly developing phenomenon that needs attention from researchers and professionals. In terms of prevention, there seem to be a need for educating young people and their families about the nature of simulated gambling, including the in-game reward systems and their effects on game users.

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Kristiansen SG, Severin MC. Simulated gambling among young people in Denmark. 2019. Afhandling præsenteret på 17th International Conference on Gambling and Risk Taking, Las Vegas, USA.