Teaching Spatial Geometry in a Virtual World: Using Minecraft in Mathematics in Grade 5/6

Klaus-Tycho Förster

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

11 Citationer (Scopus)

Abstract

Spatial geometry is one of the fundamental mathematical building blocks of any engineering education. However, it is overshadowed by planar geometry in the curriculum between playful early primary education and later analytical geometry, leaving a multi-year gap where spatial geometry is absent at large. Hence, we investigate the usage of Minecraft as tool to help bridge said gap, as the virtual worlds of Minecraft allow children to create three-dimensional objects in a constructive and algorithmic way. We study learning scenarios in three classes (grades 5/6), reporting on our & the childrens' experiences. Based on our findings, we believe Minecraft to be a valuable mathematical tool that can be easily used to augment the current curriculum.
OriginalsprogEngelsk
Titel2017 IEEE Global Engineering Education Conference (EDUCON)
Antal sider8
ForlagIEEE
Publikationsdato8 jun. 2017
Sider1411-1418
ISBN (Elektronisk)978-1-5090-5467-1
DOI
StatusUdgivet - 8 jun. 2017
BegivenhedIEEE Global Engineering Education Conference - Athens, Grækenland
Varighed: 25 apr. 201728 apr. 2017
Konferencens nummer: 8

Konference

KonferenceIEEE Global Engineering Education Conference
Nummer8
Land/OmrådeGrækenland
ByAthens
Periode25/04/201728/04/2017

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