Abstract
Spatial geometry is one of the fundamental mathematical building blocks of any engineering education.
However, it is overshadowed by planar geometry in the curriculum between playful early primary education and later analytical geometry, leaving a multi-year gap where spatial geometry is absent at large.
Hence, we investigate the usage of Minecraft as tool to help bridge said gap, as the virtual worlds of Minecraft allow children to create three-dimensional objects in a constructive and algorithmic way.
We study learning scenarios in three classes (grades 5/6), reporting on our & the childrens' experiences.
Based on our findings, we believe Minecraft to be a valuable mathematical tool that can be easily used to augment the current curriculum.
Originalsprog | Engelsk |
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Titel | 2017 IEEE Global Engineering Education Conference (EDUCON) |
Antal sider | 8 |
Forlag | IEEE |
Publikationsdato | 8 jun. 2017 |
Sider | 1411-1418 |
ISBN (Elektronisk) | 978-1-5090-5467-1 |
DOI | |
Status | Udgivet - 8 jun. 2017 |
Begivenhed | IEEE Global Engineering Education Conference - Athens, Grækenland Varighed: 25 apr. 2017 → 28 apr. 2017 Konferencens nummer: 8 |
Konference
Konference | IEEE Global Engineering Education Conference |
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Nummer | 8 |
Land/Område | Grækenland |
By | Athens |
Periode | 25/04/2017 → 28/04/2017 |