Creating 3D Asset Variations Through 2D Style Transfer and Generated Texture Maps

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Abstract

Generating 3D object variations through style transfer models applied to their textures is an easy way for creating content for games and XR applications. Most workflows focus on either generating albedo textures only without changing the underlying surface and not touching the underlying surface or transforming the 3D object directly, which is computationally and resource-heavy. In this paper, we present an initial exploration of an in-between solution that aims to combine the style transfer of albedo textures with the generation of additional maps, such as normal, displacement, and roughness. The results show that the pipeline can generate variations based on different styles, which would enable the addition of smaller 3D-style surface features to objects without transforming their meshes. The project code and generated textures will be available at https://github.com/IvanNik17/3D-Assets-From-2D-Style-Transfer
Original languageEnglish
Title of host publicationEurographics 2023 - Posters
Number of pages2
PublisherThe Eurographics Association
Publication date8 May 2023
ISBN (Electronic)978-3-03868-211-0
DOIs
Publication statusPublished - 8 May 2023
EventThe 44th Annual Conference of the European Association for Computer Graphics (Eurographics 2023) - Saarbrücken, Germany
Duration: 8 May 202312 May 2023
https://eg2023.saarland-informatics-campus.de/

Conference

ConferenceThe 44th Annual Conference of the European Association for Computer Graphics (Eurographics 2023)
Country/TerritoryGermany
CitySaarbrücken
Period08/05/202312/05/2023
Internet address

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