Three Designs for Using Game-Based Learning in Business Education

Timo Lainema, Thomas Duus Henriksen

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

This chapter presents three didactic frameworks for integrating learning games with other syllabus activities in business education. These three models illustrate how different didactic framings of particular learning games allow for different learning processes, using Kolb’s learning model to analyse and illustrate the didactic integration of three business games. Through these three models, the chapter provides an illustration of how different didactic framings can contribute to turning learning games into game-based learning processes for business education.
Original languageEnglish
Title of host publicationEducational and Learning Games : New Research
EditorsRichard L. Lamb, Don D. McMahon
Number of pages10
Place of PublicationNew York, USA
PublisherNova Science Publishers
Publication date2015
Pages115-124
Chapter7
ISBN (Print)978-1-63483-421-6
ISBN (Electronic)978-1-63483-463-6
Publication statusPublished - 2015

Cite this