Abstract
This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.
Originalsprog | Engelsk |
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Titel | Interactivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings |
Forlag | Springer |
Publikationsdato | 2021 |
Sider | 307-319 |
ISBN (Trykt) | 978-3-030-73425-1 |
ISBN (Elektronisk) | 978-3-030-73426-8 |
DOI | |
Status | Udgivet - 2021 |
Begivenhed | 9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace Varighed: 10 dec. 2020 → 11 dec. 2020 https://artsit.eai-conferences.org/2020/ |
Konference
Konference | 9th EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Lokation | Cyberspace |
Periode | 10/12/2020 → 11/12/2020 |
Internetadresse |
Navn | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) |
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Vol/bind | 367 |
ISSN | 1867-8211 |