3D Localisation of Sound Sources in Virtual Reality

Edvinas Danevičius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus

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2 Citationer (Scopus)

Abstract

This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.
OriginalsprogEngelsk
TitelInteractivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings
ForlagSpringer
Publikationsdato2021
Sider307-319
ISBN (Trykt)978-3-030-73425-1
ISBN (Elektronisk)978-3-030-73426-8
DOI
StatusUdgivet - 2021
Begivenhed9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace
Varighed: 10 dec. 202011 dec. 2020
https://artsit.eai-conferences.org/2020/

Konference

Konference9th EAI International Conference: ArtsIT, Interactivity & Game Creation
LokationCyberspace
Periode10/12/202011/12/2020
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind367
ISSN1867-8211

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