Walking in Place Through Virtual Worlds

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12 Citationer (Scopus)
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Abstrakt

Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of consumers. Enabling users to walk through virtual worlds in a limited physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highlight the need for a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking. Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.
OriginalsprogEngelsk
TitelHuman-Computer Interaction : Interaction Platforms and Techniques
ForlagSpringer
Publikationsdato2016
Sider37-48
DOI
StatusUdgivet - 2016
Begivenhed18th International Conference on Human-Computer Interaction - The Westin Harbour Castle Hotel, Toronto, Canada
Varighed: 17 jul. 201622 jul. 2016
Konferencens nummer: 18
http://2016.hci.international/

Konference

Konference18th International Conference on Human-Computer Interaction
Nummer18
LokationThe Westin Harbour Castle Hotel
LandCanada
ByToronto
Periode17/07/201622/07/2016
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind9732
ISSN0302-9743

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Citationsformater

Nilsson, N. C., Serafin, S., & Nordahl, R. (2016). Walking in Place Through Virtual Worlds. I Human-Computer Interaction: Interaction Platforms and Techniques (s. 37-48). Springer. Lecture Notes in Computer Science, Bind. 9732 https://doi.org/10.1007/978-3-319-39516-6_4