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  • 3D-ZeF: A 3D Zebrafish Tracking Benchmark Dataset

    Pedersen, M., Haurum, J. B., Bengtson, S. H. & Moeslund, T. B., 5 Aug 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR): IEEE, p. 2426-2436 11 p. (I E E E Conference on Computer Vision and Pattern Recognition. Proceedings).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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    33 Citations (Scopus)
  • 3D Localisation of Sound Sources in Virtual Reality

    Danevičius, E., Stief, F., Matynia, K., Larsen, M. L. & Kraus, M., 2021, Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Springer, p. 307-319 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 367).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    2 Citations (Scopus)
  • 3D human pose estimation using 2D body part detectors

    Barbulescu, A., Gong, W., Gonzalez, J., Moeslund, T. B. & Xavier Roca, F., 1 Jan 2012, 2012 21st International Conference on Pattern Recognition (ICPR). IEEE Computer Society Press, p. 2484-2487 4 p. (International Conference on Pattern Recognition).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    4 Citations (Scopus)
  • 3D Human Action Recognition for Multi-View Camera Systems

    Holte, M. B., Moeslund, T. B., Nikolaidis, N. & Pitas, I., 2011, 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT) 2011: The First Joint 3DIM/3DPVT Conference. IEEE Press, p. 342-349 8 p.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    79 Citations (Scopus)
  • 1 st ACM international workshop on multimedia content analysis in sports

    Lienhart, R., Moeslund, T. B. & Saito, H., 15 Oct 2018, MM 2018 - Proceedings of the 2018 ACM Multimedia Conference. Association for Computing Machinery, p. 2125-2126 2 p.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingCommunication

  • (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object

    Paniuskyte, L., Hruba, Z. & Bemman, B., 2021, Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings. Brooks, A., Brooks, E. I. & Duckworth, J. (eds.). Springer, p. 64-84 21 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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