Projects per year
Abstract
This paper presents the process of introduction of open badges and certificates into the UniCampus open online platform, dedicated to 13 online courses developed in the Digital Culture educational programme dedicated to adults from the creative industries sector from Romania, Italy, Austria, Denmark, Lithuania, UK and Ireland. The main impediment in the adoption of fully digital credentials is proving the authenticity of this information. Images (collections of pixels) can be very easily manipulated and forgeries of official documents are a legitimate concern. But with the help of a central recognized authority (or a distributed ledger technology such as Blockchain), some of these concerns have begun to fade and online-only credentials are being adopted at an increased pace. One such area concerns learning and proof of studies or competencies acquired. Officially recognized diplomas (especially in nationally or internationally accredited programs of study) must still exist in physical form, however they are increasingly paired with digital documents in order to facilitate their storage and use. This ease of use has led to the emergence of micro-credentials, the practice of recognizing smaller parts of skills and competencies (compared with a multi-year accredited study program). They can be issued by virtually any entity, and potential employers can choose to recognize these documents, according to the reputability of the endorsing body. The concept of Open Badges was introduced as a standard for the delivery mechanism of micro-credentials, and while it is not the only solution (digital certificates issued by reputable institutions of study or MOOCs platforms are equally well-regarded), it is the preferred way to obtain and manage proofs of competencies acquired. This training program comprises 13 different courses, each with its own Badge that can be obtained upon completion of said course and successful final evaluation of the skills and competencies that the learners acquired. The Badges are contained in a backpack that can be synchronized with Badgr, and from there they can further be used in many public profile sections, such as LinkedIn and the DigiCulture open badges had connected information and validation through the course activities and actions. The badge certifies basic level training in {competencies} according to the European Digital Competence Framework DigComp 2.1
Original language | English |
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Title of host publication | EDULEARN21 Proceedings : 13th International Conference on Education and New Learning Technologies Online Conference |
Number of pages | 9 |
Publisher | International Association of Technology, Education and Development (IATED) |
Publication date | 2021 |
Pages | 11929-11938 |
ISBN (Electronic) | 978-84-09-31267-2 |
DOIs | |
Publication status | Published - 2021 |
Event | 13th annual International Conference on Education and New Learning Technologies - Virtual Duration: 5 Jul 2021 → 6 Jul 2021 https://iated.org/edulearn/ |
Conference
Conference | 13th annual International Conference on Education and New Learning Technologies |
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Location | Virtual |
Period | 05/07/2021 → 06/07/2021 |
Internet address |
Series | EDULEARN Proceedings |
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ISSN | 2340-1117 |
Keywords
- digital culture
- open badges
- moocs
- oers
Fingerprint
Dive into the research topics of 'Course Certification And Open Badges For Digital Culture Education'. Together they form a unique fingerprint.Projects
- 3 Finished
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Making Moodle a platform for PBL activities and foster peer interactions through third party apps
01/05/2020 → 31/12/2020
Project: Research
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Integrating interactive activities into Moodle to increase engagement and peer learning
Knoche, H., Skovfoged, M. M. & Rossau, I. G.
01/01/2020 → 31/12/2020
Project: Research
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DigiCulture: Improving the Digital Competences and Social Inclusion of Adults in Creative Industries
Knoche, H., Hougaard, B. I., Rehm, M., Rossau, I. G. & Skovfoged, M. M.
01/09/2018 → 31/08/2021
Project: Research
Research output
- 1 Article in proceeding
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Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning
Hougaard, B. I. & Knoche, H., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). Cham: Springer, p. 406-414 9 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 328).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile2 Citations (Scopus)136 Downloads (Pure)