Abstract
The discipline of sonic interaction design has been focused on the interaction between a single user and an artifact. This strongly limits one of the fundamental aspects of music as a social and interactive experience. In this paper we propose sonic artifact ecologies as a mean to examine interactions between one or many users with one or many artifacts. Case studies from a recently run workshop on product sound design are examined.
Original language | English |
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Title of host publication | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems EA (CHI '16) |
Number of pages | 11 |
Publisher | Association for Computing Machinery |
Publication date | 2016 |
Pages | 560-570 |
ISBN (Print) | 978-1-4503-4082-3 |
DOIs | |
Publication status | Published - 2016 |
Event | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 |
Conference
Conference | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 |
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Country/Territory | United States |
City | San Jose |
Period | 07/05/2016 → 12/05/2016 |
Sponsor | ACM Special Interest Group on Computer-Human Interaction (SIGCHI) |
Keywords
- Sonic Interaction Design; Product Sound Design; HCI Theory; Human-Activity Model; Wireless; Bluetooth.
- Product sound design