Watching videos together in social virtual reality: An experimental study on user's QoE

Francesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El Ali, Simon N.B. Gunkel, Pablo Cesar

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

20 Citations (Scopus)

Abstract

In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user representations. We collect subjective and objective data to analyze users' Quality of Experience (QoE) and compare their interaction in VR to that observed during the real-life scenario. Our results show that the experience delivered by the video-based sVR system is comparable with real-life settings, while the puppet-based avatars limit the perceived quality of the interaction. Our protocol for QoE assessment is fully documented to allow replication in similar experiments.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Number of pages2
PublisherIEEE Signal Processing Society
Publication dateMar 2019
Pages890-891
Article number8798264
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period23/03/201927/03/2019
Series26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Bibliographical note

Funding Information:
This work was funded by the European Commission as part of the H2020 program, under the grant agreement 762111, VRTogether.

Publisher Copyright:
© 2019 IEEE.

Keywords

  • Dimensional graphics and realism
  • Evaluation/methodology
  • I.3.7 [computer graphics]
  • Three
  • User interfaces
  • Virtual reality h.5.2 [information interfaces and presentation]

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