Abstract
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on puppet-like customized avatars, and a video-based sVR system using photo-realistic virtual user representations. We collect subjective and objective data to analyze users' Quality of Experience (QoE) and compare their interaction in VR to that observed during the real-life scenario. Our results show that the experience delivered by the video-based sVR system is comparable with real-life settings, while the puppet-based avatars limit the perceived quality of the interaction. Our protocol for QoE assessment is fully documented to allow replication in similar experiments.
Original language | English |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Number of pages | 2 |
Publisher | IEEE Signal Processing Society |
Publication date | Mar 2019 |
Pages | 890-891 |
Article number | 8798264 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
Publication status | Published - Mar 2019 |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 |
Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Country/Territory | Japan |
City | Osaka |
Period | 23/03/2019 → 27/03/2019 |
Series | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
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Bibliographical note
Funding Information:This work was funded by the European Commission as part of the H2020 program, under the grant agreement 762111, VRTogether.
Publisher Copyright:
© 2019 IEEE.
Keywords
- Dimensional graphics and realism
- Evaluation/methodology
- I.3.7 [computer graphics]
- Three
- User interfaces
- Virtual reality h.5.2 [information interfaces and presentation]