Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation

Bastian Ilsø Hougaard, Hendrik Knoche, Iris Brunner, Lars Evald

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

129 Downloads (Pure)


Whack-A-Mole VR is an open-source neurorehabilitation platform that is co-developed with clinical personnel to be accessible for stroke patients with varying levels of spatial neglect and upper limb hemiparesis. The platform provides a fundamental structure and framework for development of VR point-and-shoot games, whilst designed to accomodate stroke rehabilitation. The platform leverages benefits of VR, through input and viewport manipulation and kinematic measurement of velocity, trajectory straightness, smoothness of movement to provide evidence-based treatment.
Original languageEnglish
Title of host publicationParticipative Computing for Sustainable Futures - Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022
Number of pages2
PublisherAssociation for Computing Machinery
Publication date8 Oct 2022
Article number27
ISBN (Electronic)978-1-4503-9448-2
Publication statusPublished - 8 Oct 2022


  • hemispatial neglect
  • virtual reality immersion therapy
  • stroke
  • acquired brain injury


Dive into the research topics of 'Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation'. Together they form a unique fingerprint.

Cite this