Keyphrases
Augmented Reality
50%
University Design
50%
Learning Potential
50%
Speculative Design
50%
Online Workshop
16%
Social Practices
8%
Existing Knowledge
8%
Education Program
8%
Design Process
8%
User Input
8%
Informal Learning
8%
Formal Learning
8%
State-of-the-art Review
8%
Moodle Activities
5%
Activity Systems Analysis
5%
Arts and Humanities
Problem-Based Learning
100%
Contextual
20%
Empirical study
18%
Nomination
18%
Literature Review
18%
Teaching Process
18%
Student Experience
8%
Empirical
8%
Learner-center
8%
Best Practice
8%
Social Sciences
Problem-Based Learning
50%
Literature Reviews
10%
University Teacher
10%
Documents
10%
Teaching Material
10%
Danish
10%
Systems Design
10%