Psychology
Exergames
75%
Physical Activity
75%
Intrinsic Motivation
62%
Relatedness
54%
Social Interaction
50%
Mixed Methods
33%
Sedentary Behavior
29%
Meta-Analysis
25%
Systematic Review
25%
Extrinsic Motivation
25%
Rehabilitation Process
25%
Interpersonal Interaction
25%
Case Study
25%
Rehabilitation Program
14%
Loneliness
12%
Aggression
12%
Wellbeing
12%
Interpersonal Relations
12%
Thematic Analysis
12%
Autonomy
12%
Disorientation
12%
Group Therapy
8%
Self-Regulation
8%
Healthcare Professional
8%
Self-Determination Theory
8%
Chronic Disorder
6%
Keyphrases
Virtual Reality
50%
Practical Utility
25%
Social Aspects
25%
Motivation
25%
Social Virtual Reality
25%
Patient Well-being
25%
Virtual Cycle
25%
Physical Rehabilitation
25%
Immersive Rehabilitation
25%
System Immersion
25%
Low Adherence
25%
Hygiene Practices
25%
Practical Implementation
25%
VR Application
25%
Early Feasibility Study
25%
Bike
25%
Non-immersive VR
16%
Virtual Exercise
12%
Pain Points
12%
Immersive VR Systems
12%
Social Novel
12%
Convergent Mixed Methods
12%
Basic Psychological Needs
12%
Best Practice Guidelines
8%
COVID-19 Pandemic
8%
Virtual Reality Sickness
8%
Exertion Games
8%
Multiple Occupancy
8%
Remote Social Interaction
8%
Empirically Supported
8%
Cleaning Efficiency
8%
Integrated Regulation
8%
Identified Regulation
8%
Situational Motivation
8%
Self-reward
8%
Motivation Scale
8%
Avatar Embodiment
8%
Oculomotor
8%
Hygiene
8%
Social Relatedness
6%
Exercise Equipment
6%
Perceived Motivation
5%
Nursing and Health Professions
Virtual Reality
100%
Rehabilitation Engineering
62%
Bicycle Ergometer
50%
Physiotherapist
25%
Clinical Practice
25%
High-Intensity Interval Training
25%
Pulmonary Rehabilitation
25%
Hospitalized Older Adults
25%
Kinesiotherapy
25%
Adverse Event
17%
Health Care Personnel
16%
Physiotherapy Practice
12%
Group Therapy
12%
Health Care Facility
8%
Perceived Exertion
5%
Dyspnea
5%
External Validity
5%
Symptom
5%
Lung Disease
5%
Sample Size
5%
Nausea
5%
Obstructive Lung Disease
5%