Keyphrases
Design Thinking
100%
Design Skills
90%
21st Century Learning
85%
Mathematical Identity
85%
21st Century Skills
85%
K-12
85%
Game-based Learning
85%
Teaching Unit
36%
Design Process
33%
School Context
28%
Critical Thinkers
28%
Pedagogical Context
28%
John Dewey
28%
Communicator
28%
Creative People
28%
Competency Framework
28%
Educational Approach
28%
Nurture
28%
School Setting
28%
Inquiry Phases
28%
School System
23%
Literacy Practices
19%
Developing Students
14%
Computer Games
14%
Pedagogy
14%
Student Motivation
14%
Subject-specific
9%
Subject Literacies
9%
Educational System
9%
Teaching-learning
9%
Analog Games
9%
Design Basis
9%
Grader
9%
Gaming Tools
9%
Problem Solving
9%
University College
9%
Future Education
9%
Digital Games
9%
Student Learning
9%
Computer Science
game based learning
85%
Literacy Practice
85%
Computer Game
85%
Positive Effect
64%
Learning Experiences
21%
Research Project
21%
Rigorous Research
21%
Strategic Thinking
21%
Collaboration and Communication
21%
Learning Resource
21%
Student Engagement
21%
Educational Research
21%
Assessment Tool
21%
Teaching Practice
21%
Knowledge-Sharing
21%
Educational Context
21%
Skill Assessment
21%
Process Management
21%
Empirical Research
21%
Learning Materials
21%
Teaching and Learning
21%
Game Development
21%
City Development
21%
Game Design
21%
Related Performance
21%
Robot
21%
Learning Situation
21%
Design Activity
21%
Learning Approach
21%
Design Guideline
21%
Successful Implementation
21%
Deep Learning
21%
Related Concept
21%
Social Sciences
Literature Reviews
85%
K-12 Education
85%
21st Century Skill
85%
Danish
47%
Formal Education
23%
Universities
9%
Mathematics
9%
Digitization
9%
Student Learning
9%
Student Motivation
9%