• Musikkens Plads 1, 479

    9000 Aalborg

    Danmark

1991 …2021
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Publikationer 1991 2021

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2019

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (red.). 1 udg. Springer Nature, Bind 11. 13 s. (Numanities - Arts and Humanities in Progress; Nr. 1, Bind 11).

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Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound and the Feeling of Presence

Grimshaw-Aagaard, M. N., jul. 2019, Proceedings of EVA London 2019 (EVA 2019): Electronic Visualisation and the Arts . s. 342–343

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2016
2 Citationer (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, s. 77-84 8 s.

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metaphor
2015
3 Citationer (Scopus)

The Sound of the Smell of My Shoes

Grimshaw, M. & Walther-Hansen, M., 2015, AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 8 s. 18

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computer game
realism
experience
poverty
2014
1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 s. 2

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Sound
Imagining
Neuroscience
Hearing
Philosophy
2013
3 Citationer (Scopus)
629 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 jul. 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, s. 45-53 9 s.

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Fil
Biometrics
Acoustic waves
Feedback
Electromyography
1 Citation (Scopus)
213 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (red.). New York, NY, USA: Association for Computing Machinery, 6 s. 4

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Fil
acoustics
sound waves
emotions
hearing
positioning
2012
1 Citation (Scopus)
271 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., sep. 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, s. 9-15 7 s.

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Åben adgang
Fil
knowledge
2011
13 Citationer (Scopus)
977 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 sep. 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, s. 31-38 8 s.

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Fil
acoustics
ecology
climate
literature review
sound

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (red.). Academic Conferences and Publishing International

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Social Objects: A framework for social interactions between videogame characters

Carlisle, P., Manning, S. & Grimshaw, M., 2011, AISB 2011 AI & Games. Kazakov, D. & Tsoulas, G. (red.).

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2010
14 Citationer (Scopus)
582 Downloads (Pure)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Garner, T. A., Grimshaw, M. N. & Abdel Nabi, D., 1 sep. 2010, AM '10 The 5th Audio Mostly Conference . Association for Computing Machinery, 10 s.

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Fil
Acoustic waves
Biofeedback
Computer games
Design of experiments
Experiments

A psychology based framework for cultivating and respecting user attitudes

Campbell, R. H., Grimshaw, M. N. & Green, G. M., 2010, UK Academy for Information Systems Conference Proceedings 2010. AIS Electronic Library

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Information systems
2009
27 Citationer (Scopus)
419 Downloads (Pure)

Bridging the Uncanny: An impossible traverse?

Tinwell, A. & Grimshaw, M. N., 1 sep. 2009, MindTrek: 13th International Academic Conference.

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Fil
Realism
Empirical Evidence
Familiarity
Plot
Sophistication
11 Citationer (Scopus)
940 Downloads (Pure)

The audio Uncanny Valley: Sound, fear and the horror game

Grimshaw, M. N., 2009, Audio Mostly 2009. s. 21-26 7 s.

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Fil
computer game
anxiety
film research
emotion
genre