Projects per year
Personal profile
Research profile
I conduct research on the interplay of games and learning - often by developing and experimenting the educational use of games. My research is grounded in dialogic perspectives on games and learning, which both relates to formal education as well as how children develop literacies through games outside school.
Keywords
- Communication and Informatics
Fingerprint
- 1 Similar Profiles
Network
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GBL21: Game-Based Learning in the 21st Century
Hanghøj, T., Ejsing-Duun, S., Kure Kattenhøj, M. & Jensen, E. O.
01/12/2017 → 01/12/2022
Project: Research
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CEAGAR: Center for Applied Game Research
Fog, H. S., Reng, L., Hanghøj, T. & Drachen, A.
23/09/2015 → …
Project: Other
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Computerspil i dansk
Hanghøj, T., Lassen, S. M. & Møller, L. D., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Melgaard, S., Møller, L. D., Henningsen, B. & Jensen, E. O. (eds.). Aalborg Universitetsforlag, p. 131-177Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
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Computerspil i matematik
Jensen, E. O., Hanghøj, T. & Kjellow, T. N., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Møller, L. D., Henningsen, B. & E. O. J. (eds.). Aalborg Universitetsforlag, p. 179-221Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
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Computerspil i undervisningen
Hanghøj, T., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Melgaard, S., Møller, L. D., Henningsen, B. & Jensen, E. O. (eds.). Aalborg Universitetsforlag, p. 37-79Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
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Computerspil som samarbejdsform
Hanghøj, T. & Kjellow, T. N., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Melgaard, S., Møller, L. D., Henningsen, B. & Jensen, E. O. (eds.). Aalborg Universitetsforlag, p. 81-129Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
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Faglig gamification – differentiering, progression og feedback
Kjellow, T. N., Hanghøj, T. & Henningsen, B., 2021, Sæt skolen i spil: Brug af computerspil og gamification i undervisningen. Hanghøj, T., Kjellow, T. N., Melgaard, S., Møller, L. D., Henningsen, B. & Jensen, E. O. (eds.). Aalborg Universitetsforlag, p. 267-295Research output: Contribution to book/anthology/report/conference proceeding › Book chapter › Research › peer-review
Activities
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Design-based Research
Stine Ejsing-Duun (Lecturer) & Thorkild Hanghøj (Lecturer)
10 Jun 2020Activity: Talks and presentations › Talks and presentations in private or public companies
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Spil uden strøm II
Stine Ejsing-Duun (Organizer), Thorkild Hanghøj (Organizer), Heidi Hautopp (Organizer) & Thomas Vigild (Organizer)
10 Jan 2019Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
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Spilbaseret læring i det 21. århundrede
Stine Ejsing-Duun (Organizer) & Thorkild Hanghøj (Organizer)
27 Aug 2018Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
Press / Media
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Christiansborg slår dørene op for nyt undervisningsspil for skoleelever
01/03/2022
31 items of Media coverage
Press/Media: Press / Media
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Ny portal vil hjælpe lærere til at inddrage spil i undervisningen
25/11/2021 → 01/12/2021
2 items of Media coverage
Press/Media: Press / Media
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Stort forskningsprojekt skal udvikle skoleelevers kreativitet gennem spilteori og designtænkning
29/04/2020
1 item of Media coverage
Press/Media: Press / Media
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Gladsaxe og Rødovre Kommune vil have e-sport i skolen
14/11/2019
1 item of Media coverage
Press/Media: Press / Media