Projects per year
Personal profile
Research profile
I conduct research on the interplay of games and learning - often by developing and experimenting the educational use of games. My research is grounded in dialogic perspectives on games and learning, which both relates to formal education as well as how children develop literacies through games outside school.
Keywords
- Communication and Informatics
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- 12 Similar Profiles
Network
Projects
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Community Drive: Community Drive: Teaching Children And Young People To Transform Cities Through Community And Data-driven Methods
Magnussen, R., Mechlenborg, M., Pedersen, D. B., Stjernfelt, F., Larsen, B., Misfeldt, M., Ejsing-Duun, S., Hanghøj, T., Andersen, H. T., Christensen, T. H. B., E. Mogensen, P., Pedersen, J. M., de Neergaard, M., Rasmussen, L. L. L. M. M., Rusmann, A., Hvillum, L. S. Ø., Fog, H. S., Reng, L. & Saddiqa, M.
01/05/2018 → 30/04/2021
Project: Research
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GBL21: Game-Based Learning in the 21st Century
Hanghøj, T., Ejsing-Duun, S., Kure Kattenhøj, M. & Jensen, E. O.
01/12/2017 → 01/12/2022
Project: Research
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CEAGAR: Center for Applied Game Research
Fog, H. S., Reng, L., Hanghøj, T. & Drachen, A.
23/09/2015 → …
Project: Other
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KDIM: Bedre kvalitet i dansk og matematik
Misfeldt, M. & Hanghøj, T.
01/06/2016 → 31/03/2019
Project: Research
Research output
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Positioning students as game journalists: Transforming everyday experiences into professional discourse
Hanghøj, T., Lützen, P. H. & Geer, S. L., 31 Mar 2020, In: Nordic Journal of Literacy Research. 6, 1, p. 1-19 19 p.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile -
Spildesign giver meningsfulde udfordringer og fremmer undersøgende pædagogik
Hanghøj, T. & Ejsing-Duun, S., 2020, In: Unge Pædagoger. 81, 1, p. 101-111 11 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Teacher Agency and Dialogical Positions in Relation to Game-Based Design Activities
Hanghøj, T., Nielsen, B. L., Krog Skott, C. & Ejsing-Duun, S., 2020, Proceedings of the 14th European Conference on Game-Based Learning. Fotaris, P. (ed.). Reading: Academic Conferences and Publishing International, p. 234-241 8 p. (Academic Bookshop Proceedings Series).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open Access -
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
Jensen, E. O. & Hanghøj, T., Jul 2020, In: Electronic Journal of E-Learning. 18, 3, p. 261-274 14 p.Research output: Contribution to journal › Journal article › Research › peer-review
Open Access -
Brug af spil som meningsfulde udfordringer i undervisningen
Hanghøj, T., 2019, In: Kvan - et tidsskrift for læreruddannelsen og folkeskolen. 39, 114, p. 7-18 12 p.Research output: Contribution to journal › Journal article › Communication
Activities
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Design-based Research
Stine Ejsing-Duun (Lecturer) & Thorkild Hanghøj (Lecturer)
10 Jun 2020Activity: Talks and presentations › Talks and presentations in private or public companies
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Spil uden strøm II
Stine Ejsing-Duun (Organizer), Thorkild Hanghøj (Organizer), Heidi Hautopp (Organizer) & Thomas Vigild (Organizer)
10 Jan 2019Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
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Spilbaseret læring i det 21. århundrede
Stine Ejsing-Duun (Organizer) & Thorkild Hanghøj (Organizer)
27 Aug 2018Activity: Attending an event › Organisation or participation in workshops, courses, or seminars
Press / Media
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Stort forskningsprojekt skal udvikle skoleelevers kreativitet gennem spilteori og designtænkning
29/04/2020
1 item of Media coverage
Press/Media: Press / Media
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Gladsaxe og Rødovre Kommune vil have e-sport i skolen
14/11/2019
1 item of Media coverage
Press/Media: Press / Media
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