Social Sciences
21st Century Skill
39%
Artificial Intelligence
12%
Big Data
50%
Cartography
12%
Civic Education
12%
Civics
27%
Consumers
62%
Coproduction
50%
Critical Thinking
8%
Danish
56%
Development Project
25%
Educational Activities
12%
Educational Process
14%
Everyday Life
27%
Form of Learning
12%
Grounded Theory
12%
Industrial Sector
25%
Internet-Of-Things
37%
K-12 Education
25%
Knowledge Generation
12%
Learning Process
12%
Learning Sciences
25%
Literature Reviews
25%
Living Conditions
37%
Low Income
37%
Model Building
6%
Narrative
6%
Occupations
12%
Open Data
25%
Ownership
25%
Pilot Projects
37%
Place Attachment
12%
Project Planning Management
25%
Public School Student
25%
Quantitative Research
25%
Research and Development
75%
Research Project
31%
Schoolchildren
25%
Scientific Methods
25%
Secondary School Student
31%
Social Conflicts
6%
Social Learning Process
12%
Social Media
12%
Spatial Learning
25%
Teaching Model
25%
Thinking Skill
6%
Urban Planning
25%
World Problems
6%
Computer Science
Big Data
53%
Case Study
25%
Citizen Science
25%
Data Visualization
25%
Development Effort
50%
Development Project
25%
Driven Research
25%
Enterprise Architecture
25%
Enterprise Architecture Model
5%
External Party
12%
game based learning
25%
Internet of Things
53%
Learning Approach
12%
Living Conditions
50%
Motivational Factor
50%
Open Data
100%
Performance Test
12%
Potential Benefit
25%
Process Redesign
50%
Real-World Problem
12%
Requirement Engineering
25%
Research Effort
50%
Research Project
37%
Science Learning
6%
Secondary School
37%
Systematic Mapping
25%
Young Generation
6%
Keyphrases
Bitch
12%
Citizen Science Games
8%
Citizenship Education
12%
Communicator
8%
Competency Framework
8%
Conceived Space
16%
Creative People
8%
Critical Cartography
12%
Critical Thinkers
8%
Data Competencies
6%
Data Literacy Skills
6%
Data Visualization
25%
Data-driven Methods
25%
Design Process
8%
Design Skills
25%
Design Thinking
25%
Development Effort
12%
Education Learning
12%
Educational Approach
8%
Factual Questions
5%
Gamified Participation
25%
Gaming Environment
6%
Human Evaluation
5%
Humanistic Research
12%
Inquiry Phases
8%
John Dewey
8%
K-12
25%
Knowledge Co-production
12%
Local Contact
8%
Nurture
8%
Open Data
25%
Pedagogical Context
8%
Performance-based Assessment
5%
Public School Students
8%
Requirement Engineering Technique
6%
Resident Needs
6%
School Context
8%
School Pupils
6%
School Setting
8%
School-based Intervention
5%
Social Challenges
12%
Spatial Citizenship
25%
Spatial Production
12%
Spatial Triad
25%
Subsidized Housing
6%
Task Measures
5%
Task Scoring
5%
Teaching children
25%
Teaching Requirement
25%
Technical Research
12%
Young People
27%