• Musikkens Plads 1, 479

    9000 Aalborg

    Denmark

1991 …2021
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Research Output 1991 2021

2021

A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds

Grimshaw-Aagaard, M. N., 2021, (Submitted) The Cambridge Companion to Video Game Music. Fritsch, M. & Summers, T. (eds.). Cambridge: Cambridge University Press

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

2020

Onomatopoeia and Relevance: Communication of Impressions via Sound

Sasamoto, R. & Grimshaw-Aagaard, M. N. (ed.), 2020, Palgrave Macmillan. 257 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Communication
Onomatopoeia
Philosophy of Language
Asia

Sounding Bodies Sounding Worlds: An Exploration of Embodiments in Sound

Vallee, M. & Grimshaw-Aagaard, M. N. (ed.), 2020, Palgrave Macmillan. 220 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Embodiment
Sound
Computational
Birds
Invention
2019

Presence, Environment, and Sound and the Role of Imagination

Grimshaw-Aagaard, M., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). Oxford University Press, Vol. 1. p. 669–681

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound
Actual World
Virtual Worlds
Apartment
Computer Games

Presence and biofeedback in first-person perspective computer games: The potential of sound

Grimshaw-Aagaard, M. N., 2019, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Filimowicz, M. (ed.). New York, USA: Routledge, 17 p. (Foundations in Sound Design).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

computer game
human being
experience

Sonic Virtuality, Environment, and Presence

Grimshaw-Aagaard, M., 2019, Conceiving Virtuality: From Art to Technology. Braga, J. (ed.). 1 ed. Springer Nature, Vol. 11. 13 p. (Numanities - Arts and Humanities in Progress; No. 1, Vol. 11).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Virtuality
Computer Games
Actual World
Virtual Worlds
Salient

Sound and the Feeling of Presence

Grimshaw-Aagaard, M. N., Jul 2019, Proceedings of EVA London 2019 (EVA 2019): Electronic Visualisation and the Arts . p. 342–343

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound at the Edge of Perception: The Aural Minutiae of Sand and other Worldly Murmurings

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 138 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Aural
Names
Phoneme
Kingdom

The Necessity of Vagueness and Ambiguity to the Imagining of Sound

Grimshaw-Aagaard, M. N., 2019, The Oxford Handbook of Sound & Imagination. Grimshaw-Aagaard, M., Walther-Hansen, M. & Knakkergaard, M. (eds.). New York: Oxford University Press, Vol. 1. p. 105–113

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

External World
Vagueness
Imagining
Sound
Imprecision
Sound
Handbook
Improvisation
Therapy
Neurology
Sound
Handbook
Aesthetics
Psychology
Improvisation

The Recording, Mixing, and Mastering Reference Handbook

Pedersen, K. & Grimshaw-Aagaard, M., 2019, Oxford University Press.

Research output: Book/ReportBookResearchpeer-review

The Sound inside the Silence: Travels in the Sonic Imagination

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2019, Palgrave Macmillan. 234 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

What is Sound (Studies)?

Grimshaw-Aagaard, M. & Bull, M. (ed.), 2019, The Sound Studies Companion. Bull, M. (ed.). Routledge

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

2018

Afrofuturism and Black Sound Studies: Culture, Technology, and Things to Come

Steinskog, E. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 235 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Garner, T. A. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 377 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound and the Aesthetics of Play: A Musical Ontology of Constructed Emotions

Christensen, J. & Grimshaw-Aagaard, M. N. (ed.), 2018, Palgrave Macmillan. 150 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

2017
3 Citations (Scopus)

Presence through sound

Grimshaw, M., 2017, Body, Sound and Space in Music and Beyond: Multimodal Explorations. Wöllner, C. (ed.). Routledge, p. 279-298 (SEMPRE Studies in The Psychology of Music).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound Poetics

Street, S. & Grimshaw-Aagaard, M. N. (ed.), 2017, Palgrave Macmillan. 122 p. (Palgrave Studies in Sound).

Research output: Book/ReportBookResearchpeer-review

Sound
Poetics
External World
Philosophy
Music

The Privatization of Sound Space

Grimshaw, M., 2017, The Routledge Companion to Sounding Art. Cobussen, M., Meelberg, V. & Truax, B. (eds.). Routledge, p. 463-472 (Routledge Music Companions).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

2016
2 Citations (Scopus)

Being in a Virtual World: Presence, Environment, Salience, Sound

Walther-Hansen, M. & Grimshaw, M., 2016, Proceedings of the 11th Audio Mostly Conference: A Conference on Interaction With Sound. Association for Computing Machinery, p. 77-84 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

metaphor

Computer Game Sound: From Diegesis to Immersion to Sonic Emotioneering

Grimshaw, M., 2016, Sound as Popular Culture: A Research Companion. Papenburg, J. G. & Schulze, H. (eds.). MIT Press, p. 325-333 8 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Danish Musicology Online: Særnummer om 17. Nordiske Musikforskerkongres

Grimshaw, M. (ed.) & Pedersen, P. K. (ed.), 25 Oct 2016, Danish Musicology Online. 239 p.

Research output: Book/ReportAnthologyResearchpeer-review

Open Access

Preface

Pedersen, P. K. & Grimshaw, M., 25 Oct 2016, In : Danish Musicology Online. Særnummer 2016, p. 3-6 4 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
1320 Downloads (Pure)

User resistance to information system implementations: A dual mode processing perspective

Campbell, R. H. & Grimshaw, M., 24 Feb 2016, In : Information Systems Management. 32, 2, p. 179-195

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
information system
Information systems
Processing
heuristics
cause
2015
132 Downloads (Pure)

A brief argument for, and summary of, the concept of Sonic Virtuality

Grimshaw, M., 2015, In : Dansk Musikforskning Online. 2015, Special Edition, p. 81-98 18 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Summary
Virtuality
Sound
Waves
Anomaly
1 Citation (Scopus)
230 Downloads (Pure)

Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations

Campbell, R. H. & Grimshaw, M., Mar 2015, In : Journal of Systems and Information Technology. 17, 1, p. 35-53

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Information systems
Taxonomies

Sonic Virtuality: Sound as Emergent Perception

Grimshaw, M. & Garner, T. A., 2015, Oxford University Press. 248 p.

Research output: Book/ReportBookResearchpeer-review

604 Downloads (Pure)

The Effect of Onset Asynchrony in Audio Visual Speech and the Uncanny Valley in Virtual Characters

Tinwell, A., Grimshaw, M. & Abdel Nabi, D., 2015, In : International Journal of Mechanisms and Robotic Systems. 2, 2, p. 97-110 24 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
Experiments
3 Citations (Scopus)

The Sound of the Smell of My Shoes

Grimshaw, M. & Walther-Hansen, M., 2015, AM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound. Association for Computing Machinery, 8 p. 18

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

computer game
realism
experience
poverty
2014

Embodied Virtual Acoustic Ecologies of Computer Games

Grimshaw, M. & Garner, T. A., 2014, The Oxford Handbook of Interactive Audio. Collins, K., Kapralos, B. & Tessler, H. (eds.). Oxford University Press, p. 181-195

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)

Imagining Sound

Grimshaw, M. & Garner, T. A., 2014, AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound . Association for Computing Machinery, 8 p. 2

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Sound
Imagining
Neuroscience
Hearing
Philosophy

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Grimshaw, M. (ed.) & Walther-Hansen, M. (ed.), 1 Oct 2014, 219 p. Association for Computing Machinery.

Research output: Other contributionResearch

Sonic Virtuality: Understanding Audio in a Virtual World

Garner, T. A. & Grimshaw, M., 2014, The Oxford Handbook of Virtuality. Grimshaw, M. (ed.). Oxford University Press, p. 364-377

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sound

Grimshaw, M., 2014, The Routledge Companion to Video Game Studies. J.P. Wolf, M. & Perron, B. (eds.). Routledge, p. 117-124

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Sounding off on Sound

Grimshaw, M., 2014, In : The Computer Games Journal. 3, 2b, p. 194-195 2 p.

Research output: Contribution to journalJournal articleResearchpeer-review

The Oxford Handbook of Virtuality

Grimshaw, M. (ed.), 2014, Oxford University Press. 792 p.

Research output: Book/ReportAnthologyResearchpeer-review

The Uncanny Valley and Nonverbal Communication in Virtual Characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2014, Non Verbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Tanenbaum, J., Seif el-Nasr, M. & Nixon, M. (eds.). Carnegie Mellon University Press, p. 325-341 17 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Communication
Human computer interaction
Animation
Experiments
2013

Playing with Sound: The role of music and sound effects in gaming

Grimshaw, M. N., Tan, S-L. & Lipscomb, S. D., 2013, Psychology of music in multimedia. Tan, S-L., Cohen, A., Lipscomb, S. D. & Kendall, R. A. (eds.). Oxford University Press, p. 289-314

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

3 Citations (Scopus)
628 Downloads (Pure)

Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay

Garner, T. A. & Grimshaw, M., 22 Jul 2013, IADIS International Conference Interfaces and Human Computer Interaction. International Association for Development, IADIS, p. 45-53 9 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
Biometrics
Acoustic waves
Feedback
Electromyography
1 Citation (Scopus)
208 Downloads (Pure)

Sonosemantics

Grimshaw, M. & Garner, T. A., 2013, Proceedings of Audio Mostly 2013. Delsing, K. & Liljedahl, M. (eds.). New York, NY, USA: Association for Computing Machinery, 6 p. 4

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
sound waves
emotions
hearing
positioning
603 Downloads (Pure)
Open Access
File
Adaptive systems
Physiology
Biometrics
Acoustic waves
Feedback
2012
9 Citations (Scopus)

Sound and Player Immersion in Digital Games

Grimshaw, M. N., 2012, The Oxford Handbook of Sound Studies. Pinch, T. & Bijsterveld, K. (eds.). Oxford University Press, p. 347-366 (Oxford Handbooks).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)
262 Downloads (Pure)

The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some Thoughts on Implementation and a Research Agenda

Grimshaw, M. & Garner, T. A., Sep 2012, Proceedings of the 7th Audio Mostly Conference : A Conference on Interaction with Sound. Association for Computing Machinery, p. 9-15 7 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Open Access
File
knowledge
2011
13 Citations (Scopus)
968 Downloads (Pure)

A climate of fear: considerations for designing a virtual acoustic ecology of fear

Garner, T. A. & Grimshaw, M. N., 1 Sep 2011, AM '11: Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound . Association for Computing Machinery, p. 31-38 8 p.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

File
acoustics
ecology
climate
literature review
sound
2 Citations (Scopus)

Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters

Tinwell, A., Grimshaw, M. N. & Abdel Nabi, D., 2011, In : Lecture Notes in Computer Science. 6975, p. 557–566 10 p.

Research output: Contribution to journalConference article in JournalResearchpeer-review

First-Person Shooters: Immersion and Attention

Grimshaw, M. N., Charlton, J. P. & Jagger, R., 2011, In : Eludamos Journal of Computer Game Culture. 5, 1, p. 29-44 16 p.

Research output: Contribution to journalJournal articleResearchpeer-review

human being
computer game
experience

Game sound technology and player interaction: Concepts and developments

Grimshaw, M. N. (ed.), 2011, IGI global. 504 p.

Research output: Book/ReportAnthologyResearchpeer-review

Acoustic waves
Computer games
Machine design

Inciting advanced levels of practitioner reflection through progressive graphic elicitation

Campbell, R. H., Green, G. M. & Grimshaw, M. N., 2011, Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Ashwin, M. (ed.). Academic Conferences and Publishing International

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Player-game interaction through affective sound

Nacke, L. E. & Grimshaw, M. N., 2011, Game sound technology and player interaction: concepts and developments. Grimshaw, M. (ed.). IGI global, p. 264-285 22 p.

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

esthetics
methodology
music
sound
experiment